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1b) Non-Linear Objectives: Players should be able to progress through mission objectives by more than one means e.g.the flowers in 'Double Agent,' and new enemy types, like fighting against local NPC's and bosses, maybe a melee martial arts local boss, or new elite types! Which reminds me, I have yet to see a fifth council officer elite Perhaps these missions could include more interactive environmental mechanics e.g. There have been 17 missions total for the past 2 years and if the spacelords developers want to maintain there playerbase and continue growing, I think they need to make more missions, especially ones suited for both unpopular and new characters and weapons. 1a) New Campaigns: One of the top things Spacelords needs right now is more campaigns: I feel that many players, including most of my online friends that played spacelords aren't playing it anymore, because it doesn't have enough mission variety.
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Recommended Sections and Sub-sections: 1a, 2, 3a, 5b, 6 and 9b
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